In order to do so, we need to open cargo.toml file in our project and add the following:įile: /cargo.toml: resolver = "2" bevy = "0.6.0" Running `target/debug/my-first-bevy-project`īevy is a library crate that we need to include in our project. If everything is correct this output should appear in your terminal window: Compiling my-first-bevy-project v0.1.0 (/Users/blipovac/Documents/Projects/my-first-bevy-project)įinished dev target(s) in 0.49s After the crate is created, let’s move inside the newly created root directory of the crate. Now, let us create a binary crate (a crate is the name for a Rust executable or a library). In case you do not have Rust installed please follow the installation guide. We will also showcase its capabilities to build capable and great-looking 3D applications not only for native systems but also for the web.įor this, you’ll need to have the Rust development environment already set up, some kind of text editor installed on your system and you’ll need to use a UNIX-like operating system or bash emulator on Windows. In the next paragraphs, we will explore Bevy's workflow which is incredibly straightforward, simple, and most importantly - fun. Intrigued by it, we immediately started exploring the capabilities of this, by all accounts, marvelous piece of software. Bevy caught our attention for numerous reasons: it has over 13k stars on GitHub it’s an open-source ECS game engine it uses WebGPU specification graphics backend the launch of Bevy Reddit post is the most upvoted post on the Rust subreddit. Since we strive to make Rust lingua franca for applications built in-house, the path led us to explore game development engines written in Rust. We daily look for new and exciting technologies not only in web development but in all other spheres of software development. However, within our team, we like to promote new and creative approaches to application design. Building beautiful websites with a glorious user experience is quite fine.
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